Decision Integrity (DIL) is a research and coaching enterprise working on holistic approaches that benefit sustainable systems, projects, communities, organisations and societies with special emphasis on transformative resilience.
THE GAME REQUIRES A HOST
This can be an individual or an organisation with the power to convene a group of either 12 or 24 people to play the game;
THE HOST DETERMINES THE FOCUS OF THE GAME
The focus of the game needs to be a common and unifying topic of interest to the group of people being convened. This will depend why the game is called for. Some of the topics which have featured in previous games are designing a sustainable community, creating policies for a resilient city, creating a transformative approach to public health, exploring what a sustainable business community in a small country needs to be and running a country. The game facilitator will help to find a good focus for the event.
THE ROOM AND VENUE MUST BE SUITABLE
The game is based on a circular pattern (see the photograph) in which each note has a ‘chief’. The room also needs to accommodate people working in pairs and in trios (fours and nines if 24 people).Wall or display space is also required for an A0 size display of the World System Model.
SETTING UP A GAME
This is done in three stages. In Stage 1 the facilitator and the host determine the focus, identify who will take part, and fix the date and venue. The facilitator customises and prepares the game kit as needed. The process of signing people up is run by the host. Stage 2 is the game event itself which has three main stages with and introduction and review.
The game requires five sessions
1 Introduction, briefing and role allocation
2 Round 1 -
3 Round 2 -
4 Round 3 -
5 Debriefing and Learning Review
Stage 3 compiles a record of the game and highlights out the collective wisdom that has emerged from the game. If the game was a mixed group then this will remind people of what came out as important for them. Their inspiring subjective insights. If the the group is coherent from an organisation with a project, then the report provides a basis for further stages of action.
This will be carried out by the originator of the game, Anthony Hodgson the originator, or a colleague who has experience of facilitating the game and some training in the World System Model upon which it is based.
|Resilience 2.0 and VSM|
|Setting Up a Game|
|Purpose and Play|
|World System Model|
|DIY Game Download|
|Scenario Planning 1|
|Scenario Planning 2|
|Scenario Planning 3|
|Scenario Planning 4|
|Book- Ready for Anything|